Hello everyone, in this new post I would like to introduce about SgamePro project, and for more details let's just go to the following discussion:
Sgame Pro is a mobile gaming Platform aggregator (“Sgame Pro”), owned by Sgame SA a Swiss based company (the “Company”). Under development since 2016, Sgame Pro successfully launched its Alpha version in 2017 achieving over 50,000 downloads with no marketing spending. Sgame Pro is entirely focused on the rapidly growing mobile gaming industry and has developed two major technical innovations:
First, Sgame Pro enables players (“Player” or “Players”) to be rewarded with our newly issued utility crypto-token (“Sgame Coin” or “SGM”) while simply playing the world’s most popular mobile games. SGM will be (i) the only way to access and benefit from the Sgame Pro Platform and the sole settlement method for all transactions with the Sgame Pro ecosystem.
Second, Sgame Pro aggregates the fragmented sector of independent and major game publishers ( “Publisher” or “Publishers”) into a one-stop-shop gaming Platform. On Sgame Pro, Players will not only be able to find all the latest games, but will also have the opportunity to challenge others in games that were previously single player games (“Challenge”), creating an entirely new gaming mode (“Asynchronous Multiplayer”).
This innovation is truly disruptive given that 78% of the mobile gaming market issingle player while most of the revenues stem from multiplayer games. On Sgame Pro, Publishers will earn significantly more revenue as the new ecosystem encourages increased Player engagement through the aforementioned technical innovations. Publishers will also benefit from improved user acquisition based on Sgame Pro’s prominent marketing campaigns in conjunction with its Influencer Partners (“Influencers”).
Sgame Pro’s Influencers include the likes of Pewdiepie, Tweakbox and many more, with over 80 million highly engaged followers spread across the globe. In a world where Influencers’ revenue streams are becoming increasingly erratic, especially on major traditional Platforms such as YouTube™, Sgame Pro is perfectly positioned to help Influencers better interact and monetize a highly targeted Player community through an innovative “never-ending” referral program.
SGM is a utility token based on the ERC-20 standard, enabling Sgame Pro to fully leverage the Ethereum ecosystem and easily integrate with the existing infrastructure. SGM will be available to use on Sgame Pro from day 1 when the tokens are forged. The maximum supply of SGM Tokens (“SGM Total Supply”) will be issued in a single genesis block and limited at 350,000,000.
The SGM token economy is centered around a continuous circulation of tokens between Sgame Pro and the ecosystem’s participants (Players, Publishers, Influencers and Merchants) aiming at a highly liquid token.
The SGM token economy is centered around the continuous circulation of tokens
between Sgame Pro and ecosystem participants aimed at a very liquid token. The architecture is built in a hybrid way where the SGM flow within the Platform is OffChain so the actual limitations of the Ethereum network (ie confirmation time, congestion, transaction costs) do not inhibit the daily platform functionality. All SGM prizes for Players will be saved to the internal SWallet Player on Sgame Pro. Players will be able to immediately use SGM from their SWallet to perform all Sgame Pro ecosystem transactions without any cost or waiting time. The player has full control over when SGM is transferred from SWallet to a personal wallet of ERC-20 compatible.
One of Sgame Pro's main technical innovations is the rise of the Proof of Play protocol. Proof of Play is the mechanism by which Sgame Pro determines the consensus as to whether enough 'play' has been done to mine the "Play Block", releasing the SGM block prize related to the Player. This works in conjunction with the Proof of Work in which computing efforts by miners are rewarded. Play-Block is defined as a series of actions that, if completed, result in a gift block in SGM. Play-Blocks vary by level, which determines the amount of 'game' required and the size of the SGM block prize. Initially there will be two types of actions in Block-Play: Action of Time and Action of the Offer Wall. Sgame Pro determines the Play-Block value, which may fluctuate from time to time, but the Player will always know the size of the SGM block prize in advance.
We will maintain SGM's liquidity reserves to manage outflows / inflows to / from Sgame Pro participants, which are expected to grow in line with the number of Players. This SGM reserve will initially equal 23.7% of the total SGM Supply, and Sgame Pro will aim to keep it at least 10% during normal business, buy back SGM in exchange if necessary. Sgame Pro will retain full control of the SGM prize amount through Proof of Play, and will make this information available in the app for each Player. The amount of the Play-Block prize in SGM will be adjusted periodically to reflect the underlying SGM token price fluctuations, which aim to ensure a nearly constant value of constant income from players in Fiat.
- Issuer: Sgame Sa (Swiss Based)
- Symbol: SGM
- Type: ERC20
- Main Sale: Sept 2018
- Price in Main Sale: CHF 0.12
- Exchange Rate ETH/CHF:24h prior Main Sale
- Currency: ETH
- KYC: Required
- Total Supply: 350m
- Sold to long term strategic partners (lockup period): 139.5m
- Crowd Sale: 55m
- SGM Liquidity Reserve: 83m
- Kept by Issuer (lockup period): 51m
- Advisors & Founders (lockup period): 15m
- Bounties & Airdrops: 6.5m
USES OF FUNDS
The large majority of the funds raised (91%) will be allocated to furthering the product and business development.
- November 2016 : Project start
- April 2017 : Development phase start
- October 2017 : Alpha Version launch
- January 2018 : Partnerships with Influencers & Publishers
- March 2018 : SGM Pre-Sale
- April 2018 : Platform blockchain integration
- 2nd Quarter 2018 : Launch of Version 1.0
- Main Token Sale
- July 2018 : Expansion of partnerships with Influencers & Publishers
- November 2018 : Launch of Version 2.0 (extensive set of new features added)
- Marketing campaign US/EU
- March 2019 : Target user base of 1mm
- May 2019 : Marketing campaign Asia
- September 2019 : Target user base 3mm