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Monday, May 28, 2018

EIP - Creating Decentralized Ecosystems

Hello everyone, in this new in the post I want to introduce about EIP project, and for more details let's just go to the following discussion:

EIP is developing a platform to enable direct interaction between brands and people in the Esports sector. Reach the next generation of audiences through data-driven mass personalization.

The e-sports audience is growing rapidly. It is expected that by 2018 more than 165 million people will be involved in the industry, as well as brands and companies. According to Deloitte's report, e-sports will be the most promising sport for the next 5 years.
But this remarkable growth does not make the world of e-sports immune to two interrelated issues: on the one hand, massive spending on inefficient marketing campaigns, and on the other hand, budget constraints for small teams, streamers, media and local tournaments.

EIPlatform creates a decentralized ecosystem that allows brands and companies to get unique content, as well as interested audiences to gain access to exclusive offers.

How It Work


  • Get access to Esports budgets
  • Direct link to sponsors, brands, gamers and fans
  • Monetize the audience and earn


  1. Excludes intermediaries between the audience and the Brands
  2. Provides smart contracts for convenience in conducting the operations
  3. Allow using the EMP token for rewards in loyalty programs and to pay for various contracts
  4. Artificial intelligence system identifies and classifies the personal behavior of participants in the Esports market, analyzes the complex interaction of these behaviors, and on the basis of requirements and tasks issues a solution for each concerned partner
  5. Optimizes sponsorship expenses by increasing efficiency and increasing profitability for each partner.

  1. Brands and Companies don't understand the audience of Esports and the market itselfs
  2. Efficiency of investments in the Esports market is decreasing
  3. Small teams, beginning streamers and tournaments of local importance don't get access to the budgets of large companies
  4. Main part of the marketing budget of Brands is taken by various intermediaries and agencies
  5. A wide part of the audience doesn't participate in the development of Esports directly
  1. EIP blockchain technology will offer its users, the large Brands, companies and wide mass audience of Esports, a much greater number of opportunities both in monetization and in functionality!
  2. New opportunities for sponsors and partners who will get a vision of the effectiveness of their investments as never before
  3. Users (Audience) will get an exclusive goods and services from Brands and companies
  4. EIP platform will allow entering the market to a large number of non-endemic partners who will be able to use an additional tool to get the target audience.

EIP platform, based on the blockchain technology, will allow the widest part of the audience to directly participate in the development of Esport.

Further development of the EIP blockchain will allow the widest audience to access the budgets of the leading brands.

Companies and Brands, using all the main advantages of blockchain technology, such as transparency and accessibility, will cover their demands for access to the target audience.


Eiplatform engineers utilize cutting-edge technology to power the decentralized 
blockchain network

Managing events involving lead transactions.

A decentralized file storage network, operating with no single points of failure, and no dependence on geographic or political territory.

Real-time Audience-Brands (P2P) communications over the ethereum network

A modular and expandable networking stack,powering the market nodes.

Open source library developed by GitHub for building cross-platform desktop applications with HTML, CSS, and JavaScript. Electron accomplishes this by combining Chromium and Node.js into a single runtime and apps can be packaged for Mac, Windows, and Linux.

A framework for building native apps with React.

Token hardcap: US $ 60,000,000

  • Minimum Transaction amount in ETH: 100 USD
  • Minimum Transaction amount in BTC: 100 USD
  • Minimum Transaction amount in LTC/XRP/Dash: 100 USD
  • Minimum Transaction amount in Wire: 100 USD
  • Minimum Transaction amount in CC: 100 USD
  • 50,000 USD and above transactions Additional bonus 15%
  • 10,000 TO 50,000 USD: Additional bonus 10%
  • 3 000 TO 10,000 USD: Additional bonus 7%
  • 1 000 TO 3 000 USD: Additional bonus 5%
  • 500 TO 1000 USD: Additional bonus 2%


EIP is developing a Direct-to-Brands-Audience data-driven platform for the Esports sector. Powered by blockchain and smart contracts.

Q3 2017 Eip concept created
Q4 2017 Eip got confirmed interest from leading global brands
Q1 2018 Seo
Q4 2018 Development of the eip apps and interfaces
Q3 2018 Development of the eiplatform
Q2 2018 Eip to conduct an ico
Q1 2019 Final development of the eiplatform
Q2 2019 Launch
Q3 2019 Geographical expansion and growing the ecosystem

To find more relevant details of the EIP project please follow the following links:

The bitcointalk name: Aray80
ETH Address: 


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